Film School Sim

Film School Sim

An experimental VR narrative sim satirizing the life of a film school student—developed as Emerson Independent Video’s first VR project

Overview

Film School Simulator is an irreverent satire developed in VR as an interactive narrative depicting the life of a film school student. It was the first VR project produced by Emerson Independent Video.

As the lead writer and lead 2D artist, I developed a large-scale direction for the project, including complex branching narrative structures and character design tailored for stationary VR.

Key results

Key results

Key results

  • Developed an educational infographic that simplifies complex astrophysics

  • Achieved recognition for quality, resulting in large-format print display

Role & timeline

Role & timeline

Role & timeline

  • Co-producer, Lead writer, 2D art director

  • January 2020 – April 2020

Creative management

Over 30 college students across various creative disciplines joined the team to bring this project to life. As a co-producer, I was responsible for developing team policies and pipeline management, allocating project finances, and creating organizational documents such as roadmaps, flowcharts, and task sheets.

I led two dedicated teams—writing and 2D art—ensuring both narrative and visual elements aligned with the overall vision of the project.

Covid adaptation

Midway through production, COVID-19 disrupted our timeline. Half of the team departed, and the rest could no longer meet in person. At the vote of the remaining members, my co-producers and I made the difficult choice to pivot: cancel the original plan and develop a smaller-scope version remotely.

The new iteration became a text-based version of the interactive narrative alongside a web-hosted demo featuring our original assets, which could still be experienced in virtual reality.

Have an idea?
Let's chat.

Alec Sciandra © 2025

Have an idea?
Let's chat.

Alec Sciandra © 2025

Have an idea?
Let's Chat.

Alec Sciandra © 2025