overview:
I worked with various teams and create games, and also worked solo on a series of games that started as an
cosmic thunder:
Co-produced Cosmic Thunder — a pixel-art action-platformer — as a 1-month, 2-person sprint project under the person studio name Bad Watch. I was in charge of level design, asset and identity design, and soundtrack creation.
original soundtrack:
Main menu
Level 1 — Prarie
Level 2 — Jungle
Level 3 — Beach
Level 4 — Village
Level 5 — Castle
Caves
Bad Watch jingle
film school sim:
Co-produced and creatively led Film School Sim, Emerson Independent Video’s first VR project, directing its branching narrative and 2D visual systems while managing cross-disciplinary production.
Adapted the project during COVID-19 into a remote, text-based interactive experience with a VR demo built from the original assets.
double box
Double box is a collection of Battleship-inspired games that were originally designed as an experimental game playable in Google Sheets. To test ChatGPT Astra 6, I turned these Google Sheets games into fully realized multiplayer games, in as little as four prompt and a few hours of work.







