ADDITIONAL WORK
Cosmic Thunder is a pixel art side-scrolling platformer developed using Godot, Aesprite, and Adobe Photoshop. Logic Pro X was also used for the original soundtrack.
Developed as an academic project, Cosmic Thunder was completed from inception to launch in just six weeks. My role was expansive, including generating all branding, in-game, and UI assets, level layouts, and OST.
Studio and Product Branding
Studio and Product Branding
I led a complete rebrand to modernize Mujin’s image during a critical phase of its rapid growth. This involved overhauling the visual identity — from design standards to digital and print assets — to ensure a cohesive, polished presence across all platforms. By refining the brand’s messaging and applying modern design techniques, I crafted a more engaging and industry-relevant image.
Character Assets
Character Assets
I led a complete rebrand to modernize Mujin’s image during a critical phase of its rapid growth. This involved overhauling the visual identity — from design standards to digital and print assets — to ensure a cohesive, polished presence across all platforms. By refining the brand’s messaging and applying modern design techniques, I crafted a more engaging and industry-relevant image.
Original Soundtrack
Original Soundtrack
I led a complete rebrand to modernize Mujin’s image during a critical phase of its rapid growth. This involved overhauling the visual identity — from design standards to digital and print assets — to ensure a cohesive, polished presence across all platforms. By refining the brand’s messaging and applying modern design techniques, I crafted a more engaging and industry-relevant image.
Bad Watch – Splash
Cosmic Thunder – Main Menu
Level 1 – Prairie
Level 2 – Jungle
Level 3 – Beach
Level 4 – Village
Level 5 – Castle
Caves